10. Mafia II
Year: 2010
Forcing players to collect stuff for the sake of collecting stuff is one of gaming’s worst habits (we’re looking at you, Assassin’s Creed, with your bloody flags and feathers). If you want to extend a game’s lifespan, it’s a good idea to make your collectibles worthwhile in some way. We were thinking more on a gameplay level actually, 2K, but we suppose liberally sprinkling your game with jazz mags will work too…
9. Cool Spot
Year: 1993
It’d be easy to lump Cool Spot in with the slew of shameless advergames that arrived around the same time, with many a crappy mascot getting an equally crappy 16-bit platformer to call their own. But the shades-toting platelet wasn’t like the others, blessed as he was with a solid platform engine and a game that didn’t ram its featured product down your throat – somewhat ironic considering it’s just one big 7-Up advert.
[mpu]
8. EverQuest II
Year: 2004
The worst thing about MMOs is clearly that frustrating downtime when you have to log out to go and find some real-world food so you don’t die of starvation. Thank the maker for EverQuest II, then – an MMO so in touch with its hungry players that its creators struck a deal with Pizza Hut to facilitate the ordering of delicious cheese-and-tomato sustenance from within the game client. Laziness is great, isn’t it?
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